AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on Android in France: Q2 2024
Explore the performance of the top 5 2D cartoon games on the Android platform in France for the second quarter of 2024, based on data from Sensor Tower.
In the second quarter of 2024, the top 5 2D cartoon games on the Android platform in France showcased notable trends in downloads, revenue, and weekly active users. Here’s a breakdown of their performance:
Royal Match from Dream Games, Ltd. saw fluctuating revenue, peaking at around $298K in early May and ending the quarter with approximately $280K. Downloads peaked mid-April with about 44K, then gradually declined to around 18.5K by the end of June. Weekly active users remained relatively stable, starting at roughly 561K in early April and slightly decreasing to about 518K by the end of the quarter.
Wood Screw Puzzle from Zego Studio experienced consistent revenue, with a peak of around $1.7K in early June. Downloads peaked at about 37K at the end of April, with a notable rise to approximately 28K in the final week of June. Weekly active users showed a steady increase, reaching around 165K by the end of the quarter.
Screw Puzzle: Wood Nut & Bolt from FALCON GAMES had a stable revenue trend, peaking at approximately $1K in the last week of June. Downloads saw a significant rise in late April, peaking at around 29.5K, and remained stable around 25K towards the end of the quarter. Weekly active users increased steadily, ending the quarter at about 100K.
Brain Test: Tricky Puzzles by Unico Studio experienced modest revenue, peaking at around $427 in late May. Downloads reached their highest in mid-April at about 27K, then decreased to approximately 18K by the end of June. Weekly active users peaked at around 40K in late April, finishing the quarter with roughly 29K.
Wood Nuts & Bolts Puzzle from ABI Games Studio had a stable revenue trend, peaking at around $2.8K in early April. Downloads were highest at the beginning of April with about 24K, gradually declining to around 13.7K by the end of June. Weekly active users increased steadily, ending the quarter at approximately 190K.
These insights are based on Sensor Tower data. For more detailed analytics, visit Sensor Tower.